Published on March 5th, 2015 | by Patrick Garde0
Alto’s Adventure Review
Let me start of by saying that Alto’s Adventure, developed by Snowman (co-founded by Ryan Cash and Jordan Rosenberg) together with artist and developer Harry Nesbitt, is one of the most beautiful games on the iOS market today. The visuals are simplistic, minimalist, and fully explored. The world of Alto’s Adventure feels natural, lived in, and fun. While the game for iPhone and iPad is essentially a blend of other endless-runner games, it does have unique features and pulls off what it attempts to accomplish well.
The premise behind Alto’s Adventure is that the player, Alto, has lost his llamas on the Alpinic slopes. Naturally, Alto takes it upon himself to grab his snowboard and chase ‘em. The rest of the game plays like a blend of Jetpack Joyride and Ski Safari, but somehow improves upon the experience of both of them.
The visuals in this game are ridiculously fluid, and painfully detailed. There are visual effects, weather effects and many unnecessary but appreciated tidbits. Flags fall when you ride on the ropes they’re attached to, and your snowboard tends to fly off pretty realistically when you lose control. The weather effects specifically are quite marvelous, and range from sunshine to stormy weather in both day and night times. The music choice here is no weak-link, and matches the art and graphics well.
Alto’s Adventure differs itself from other endless runners by removing much of the clutter that is generally associated with those types of games, providing the game with a more atmospheric feel. There are no hundreds of obstacles, or various chaotic mini-objectives in game. While this may sound like a lack of features, Alto’s Adventure removes only unnecessary experiences from the genre. The leveling system, which I personally love, is a take on the system from Jetpack Joyride. To level up you must complete various unique objectives, such as: Scare 15 Birds in One Ride, Collect 5 Llamas, or Jump 3 Chasms. Each was hand designed to be both fun and challenging. Like in Temple Run you can use coins that you earn to purchase upgrades, and even gain additional characters.
The gameplay in Alto’s Adventure matches its graphics style. It’s simplistic. The one-button control scheme is easy to pick up but difficult to master. Essentially, you can press the screen to hop, and hold it to flip. This can be used to simply survive or, if you’re feeling up to the challenge, can be used to string together tricks for extra points. Hidden gameplay elements, like stomping fires or pissing off village elders (who then chase you), are another enjoyable reason to stick around and explore the Alpine’s.
Alto’s Adventure is a mysterious, simplistic, and unique endless-runner. It does away with many of the annoying overly-gamey aspects that some of its brethren suffer from. It’s a breath of fresh air from the arcade experience of most iOS games, it’s only $1.99 and worth every penny.
Summary: Alto's Adventure is a special iOS game. It is an endless runner with striking visuals, well-refined gameplay, and highly addictive - a must have title that you should download on the App Store... now!