Published on November 22nd, 2015 | by Patrick Garde0
The Room Three Review
The Room Three is the third iteration of The Room series, and it totes to be the biggest and best yet. The developer, Fireproof Games, released the game on the iOS App Store on the 4th of November, 2015 to continue on the saga, and develop the story even further.
The iPhone game is meant to be a puzzle game, and you’ll get that impression from the moment you load it up. Within 5 minutes, you will have a puzzle thrust upon you, an easy one at that, but still a puzzle that requires you to solve it.
Once you’ve solved that initial puzzle, you will also be shown just how gorgeous the iPad game is, and just how much detail it has inside it. In most cases, when you solve a puzzle, you will be treated to an incredible looking animation, that a lot of the time will demonstrate an object opening, and unfolding itself for you to see within. I’ve come across a number of different objects that will unfold in a mechanical sense, and not a single one looks even remotely similar, and just like the last one you witness, it is just as stunning.
The Room Three provides the player with a number of different puzzles, all of which have their own unique twist to keep the iPhone game fun, exciting, as well as challenging throughout. No two puzzles seem the same and with each new, unique puzzle that you come across, you will find yourself stretching your brain a little bit to get the puzzles solved. I will tell you what, though, the minute you solve one of those puzzles, especially one of the more challenging ones, the amount of satisfaction you will feel is great. The first real puzzle the game has you tackle on your own involved 3 riddles, and at some point while I was solving them, something clicked in my head, and I knew what needed to be done to solve the puzzle. It was that moment in this game that I knew it was going to be one of those games I just couldn’t put down, not even to write this review.
One factor for not wanting to put The Room Three down has to do with just how immersive and atmospheric the whole game as a whole. In a lot of cases when it comes to puzzle games designed in this sense, there’s a lack of immersion that comes along with them. That problem is the lack of any real dynamic objects in the world. For instance, at the start of the game there’s a briefcase, so the game asks you to open it. To do that, you have to slide the clips away, and then lift open the briefcase yourself. In other cases, a game might just have you tap the briefcase and it’s open. That’s no fun, it’s just dull, and boring, which thankfully is the last thing this game does. It’s this level of detail that leads to a whole new level of immersion that really makes the iPad game shine.
Another aspect that makes The Room Three shine is the whole creepy atmosphere going for itself. Everywhere you will go in the iPhone game will be dark, dimly lit, and the only real objects in the world you can make use of will be lit up and visible for you to see. This design results in the rest of the environment being shrouded in darkness, which just oozes a level of eerie mystery. The atmosphere is very well done, considering it’s not easy to make something appear to be spine-chilling, and yet it isn’t in a scary/horror sense. This atmosphere really works in the games favour, and it only has me as the player trying to solve each puzzle that I come in contact with, in the hopes of finding out more about the world I am in.
Since The Room Three is actually the third title in the series, you’re going to have a tough time piecing together the story and understanding exactly what is going on, if you haven’t played the previous titles. But, that doesn’t stop the fact just how fun and enjoyable the iPad game is as a whole, you just have to keep in mind that if you are hoping the story will make sense the minute you jump into the third game, it is not going to do that.
One issue I have found which has nothing to do with the actual game itself, more to do with the devices it’s available on. On an iPhone the screen, some of the puzzles may be a little too small, and it makes things a little bit difficult dealing with some of the more fiddly challenges. So, if you’ve got the option, try and play the game on a bigger device.
At first, you might not think that a game of this design would have much replayability, due to the fact that once you’ve solved a puzzle, you’ll know how to do it flawlessly for next time. However, the game treats the player to a number of alternate endings for them to discover to help keep the longevity of the game a little longer.
Overall, The Room Three ($4.99) is a very solid puzzle game, with incredible looking graphics, a great creepy atmosphere that doesn’t ever seem to stop, and a few different endings to give the player more reasons to return once they’ve beaten the game at least once. I do recommend playing the game on a bigger device, if possible, but even on some of the smaller iOS devices, this game is a welcome addition to anyone’s library and could not be an easier game to recommend, whether you’re a puzzle fan or not.
Summary: The Room Three is a puzzle game at heart, yet it’s shrouded in mystery with its creepy atmosphere, that just begs for you to delve deeper and deeper into the game with each and every single puzzle that you complete.