Published on June 29th, 2016 | by Patrick Garde0
TraptionBakery from Jonathan Prestidge of Properbostin is an incredibly strange iOS title. It is quite possibly the most bizarre yet intriguing game that I’ve ever had the pleasure of trying out for myself.
When you load up the iPhone game for the first time, you’ll be treated to an image in the middle of a room, then, you’re given the chance to zoom-in on said image and see what’s going on. At first, it’s safe to say you’re going to have almost no idea what in the world you’re actually looking at; surprisingly enough, though, that’s exactly what the developer wants you to feel.
What you’re expected to do in TraptionBakery is look around the vast and confusing contraption that is in front of your eyes, and see if you can figure out what it can actually do. This requires you to zoom-in, look for objects that start to have a blue tinge to them and then use them as you see fit with the hope that whatever you just did is something worth doing. You see in almost every single thing you do is meant to be ambiguous and confuse the player and to get them thinking more like an engineer. Thankfully, there are a number of resources that the developer has on their site to help any players that feels just like me, which is appreciated.
From a visual perspective, TraptionBakery has a different look to it. The main game takes place inside a picture frame, on this light brown sort of craft paper; with every contraption and item on the piece of paper designed in thin, black lines, and nothing more. It’s not exactly a style that we’ve seen before, but I think it works. Whenever you find an interactive object that glows blue, it will be obvious, rather than impossible to spot.
This iPad game may seem like a mindless game when you look at it for the first time as there isn’t any set goal for you to follow on the game. The whole experience is supposed to focus on your exploration of the contraption; much rather than following a set path.
One issue I’ve found with TraptionBakery has something to do with how you slide the screen around to look at different objects in the game world. You simply slide your finger around on the screen to pan the camera around. Moving around like that proceeds to fail to load some parts of the image for a split-second, before eventually returning. In terms of gameplay, this has little effect, but from a visual standpoint it may put a damper on the game’s overall experience.
In terms of replay value, this iPhone game has absolutely plenty. The developer themselves have admitted that there is a lot inside the game for the player to discover. When it comes down to it, this game isn’t a title you’ll be finishing easily, but it will be one heck of an experience along the way.
Overall, TraptionBakery ($1.99) is clearly a game designed for people with a certain exploratory mind-set. The game definitely gets points for the idea of a point-and-click game that doesn’t confine itself to the cliché style of play. Visually, it takes a particular approach, which does the job just fine and is understandable on why the developer chose it, but from a visual perspective it could still be improved.
Summary: TraptionBakery isn’t a game that is designed to be self-explanatory, but that’s half of the charm. You may get confused at first but once you get the hang of it, you’re going to have a great experience.